LINE app for PC, LINE updates, LINE friends

LINE Corporation, the owner and operator of the free call and messaging app LINE, today announced their Q4 (October – December) and yearly earnings for 2014.

LINE Corporation’s revenue for the quarter was JPY 26.1 billion (UK£146.3 million), an increase of 10% over the previous quarter, and a 78% increase over the same quarter in the previous year. The company’s total yearly revenue for 2014 was JPY 86.3 billion (UK£483.4 million), a 114% increase over the previous year.

LINE Update, LINE app, LINE calling and messages

The revenue for LINE Corporation’s core business, LINE, totalled JPY 23.6 billion (UK£132.2 million) in the fourth quarter, a 10% increase over the previous quarter, and an 84% increase over the same quarter in the previous year. The total yearly revenue for LINE in 2014 was JPY 77.4 billion (UK£433.6 million), a 126% increase over the previous year.

Also notable is the fact that the Monthly Active User (MAU) count for LINE is at 181 million, and in the 3 countries — Japan, Taiwan, and Thailand — where LINE holds the top share, the MAU is 92 million.

In regards to the number of registered users in individual countries, Turkey surpassed 10 million users, bringing the total number of countries with more than 10 million users to 13. Both the number of new users and MAU have continued to show strong growth.

For the LINE Sticker business, animated stickers have performed well in Asia. In the Western market, LINE has worked to provide animated stickers that reflect each region’s culture and trends.

LINE Creators Market, LINE app, LINE messaging stickers

LINE Creators Market, a platform that allows users to sell and buy stickers created by other users, reached 270,000 registered creators in 145 countries worldwide in November 2014, just 6 months after starting service in May 2014. The average sales for the top 10 grossing stickers reached JPY 36.8 million (UK£206.3 million). The service is growing to become a platform where creators with excellent ideas and a little innovation can profit from their creations.

LINE GAME, the gaming platform for the messaging and calling app, released 6 new titles in the fourth quarter of 2014, including 3 titles that feature LINE characters. In Japan, Taiwan, Thailand and other regions in Asia, the company continued the offline marketing and TV commercials from last quarter for titles such as LINE Get Rich and LINE Rangers, expanding the LINE GAME user base and contributing to greater sales for the games division. LINE: Disney TsumTsum achieved 30 million downloads in October, and with TV commercials and offline user events held in the Korea, Taiwan, and the United States, the game has shown an increase in new user acquisition.

LINE Get Rich, Monopoly mobile game alternatives, LINE games

In addition to maintaining a high place on the revenue rankings for casual games, future goals for LINE GAME include providing RPGs (role playing games) and other titles targeted towards mid-core users in the first half of the next fiscal year. In markets such as Taiwan and Thailand, the company plans to collaborate with local game developers in order to provide games tailored to individual markets in an effort to expand the LINE GAME user base worldwide.

The advertising business released LINE Free Coins for iPhone in December 2014, a service that originally was only available for Android. The number of companies utilizing this feature has grown significantly. This growth has been especially marked in the Taiwan and Thailand gaming sectors, in addition to Japan.

LINE@, a service providing business accounts catering mainly to retailers and small to mid-size corporations, started operating in Taiwan as well in September 2014. The service recorded 130,000 registered stores as of the end of 2014, showing a fast-paced trend for growth. Going forward, LINE plans to develop LINE@ globally and aims to expand the service’s user base by making it available to both individual users and companies.

LINE MixRadio, LINE app, LINE Messaging

Through developments such as the mobile payment and fund transfer service LINE Pay which will serve as the core of LINE’s development as a platform going forward, the company has reinforced its foundation as a platform in each business sector by releasing the food delivery service LINE WOW (available only in Japan), establishing a new gaming company, and acquiring the radio music distribution service Mix Radio from Microsoft. In order to further the localization of its services, LINE also started the video distribution service LINE TV in Thailand and the shopping service LINE LUXURY DEAL in Korea.

LINE also plans to develop a “variety of business models, establish new paths for growth, and increase the convenience” provided to its users “faster and on a larger scale” in the future.

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By Josh Robert Nay

Josh Robert Nay is the founder and Editor-in-Chief of TruTower. He has worked in the telecommunications industry since 2003 and specializes in GSM based technology. He also uses (too many) VoIP apps and is a long-time user of BlackBerry, Android, and Windows Phone. He adores anything having to do with space exploration and writing. In addition to the links below, he can be found on LinkedIn and can also be found on his website at