Gameloft, mobile gaming, Tango games

If you’re really into Tango Games, you’re not alone. Gameloft, the company behind such games as World at Arms for Tango, has announced record revenues totaling €61.7 in the third quarter.

Over the first nine months of 2013, Gameloft achieved consolidated sales of €171.0 million, up 14% year on year. On a constant-exchange-rate basis, growth for the first nine months was 17%. Gameloft’s third quarter sales on smartphones and tablets grew by 31% year on year. They represented 69% of total Group sales compared with 58% in the third quarter of 2012.

Gameloft, Tango games, mobile gaming

These sales were driven by success of Gameloft-published games on smartphones and tablets, including those on the Tango platform as well as the company’s free to play business model. 80% of the smartphone revenues for the company represent sales of virtual goods and mobile advertising.

In the last 30 days, no less than 140 million people have played a Gameloft game on their smartphone or tablet, although the publisher did not say how many of these were Tango-based gamers.

Still, it’s definitely a great representation of all the money to be made from mobile gaming, and it also shows how popular gaming on apps such as Tango can be. With a number of calling and messaging apps having their own gaming platforms, it’s certainly an exciting time to be a mobile gamer.

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By Josh Robert Nay

Josh Robert Nay is the founder and Editor-in-Chief of TruTower. He has worked in the telecommunications industry since 2003 and specializes in GSM based technology. He also uses (too many) VoIP apps and is a long-time user of BlackBerry, Android, and Windows Phone. He adores anything having to do with space exploration and writing. In addition to the links below, he can be found on LinkedIn and can also be found on his website at